AoeStats
← Gradubide_II

Arabia

507959623Analyzed
4v4 RM · 13d ago on Sep 20, 2026· 67m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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661
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621
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🇩🇪 Inca · Germany
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Player eAPM Actions Feudal Castle Imperial Opening
32 2,131 12:41 16:08 43:52 ⛏ Fast Castle
23 1,528 11:18 17:08 31:42 ⛏ Fast Castle
18 1,216 10:17 17:19 37:14 ⛏ Fast Castle
16 1,059 12:36 22:12 44:21 ⛏ Fast Castle
12 818 10:57 20:56 32:17 ⛏ Fast Castle
10 707 14:44 36:33 —
10 706 13:25 21:39 41:28 ⛏ Fast Castle
10 649 12:54 29:41 45:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,995 30,370 13,725 1,920 84,010 85,844
36,305 16,340 25,050 3,770 81,465 96,179
37,380 20,030 19,310 3,260 79,980 103,248
18,175 30,760 20,570 7,050 76,555 94,512
25,820 27,675 12,185 3,850 69,530 73,967
28,205 12,985 22,160 3,655 67,005 73,062
22,590 18,875 15,675 2,390 59,530 66,668
23,260 11,741 12,840 3,200 51,041 59,947
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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