AoeStats
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Arena

510521654Analyzed
4v4 RM · 10h ago on Oct 1, 2026· 39m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Hindustanis · Türkiye
1254
+11
🇨🇴 Persians · Colombia
1248
+12
🇲🇹 Dravidians · Malta
1180
+14
🇺🇸 Romans · United States
1110
+18
🇨🇳 Britons · China
1209
-16
🇨🇳 Persians · China
1176
-15
🇨🇳 Aztecs · China
1102
-12
🇨🇳 Franks · China
1100
-12
Player eAPM Actions Feudal Castle Imperial Opening
47 1,836 10:37 14:14 33:15 ⛏ Fast Castle
43 1,687 10:18 16:22 — ⛏ Fast Castle
41 1,603 12:15 15:56 30:57 ⛏ Fast Castle
37 1,440 11:34 17:00 34:25 ⛏ Fast Castle
29 1,150 10:13 13:59 32:33 ⛏ Fast Castle
28 1,114 10:02 14:19 25:39 ⛏ Fast Castle
24 934 11:10 15:10 29:21 ⛏ Fast Castle
19 750 10:28 16:08 30:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,490 22,825 9,515 1,600 58,430 61,946
23,850 12,240 6,510 4,950 47,550 55,673
21,125 12,965 12,060 850 47,000 54,667
20,465 13,565 11,445 1,150 46,625 49,502
17,620 15,025 8,315 2,480 43,440 53,419
18,165 12,764 6,105 2,250 39,284 47,571
19,695 9,580 4,630 1,575 35,480 40,389
9,680 9,220 3,220 2,210 24,330 26,171
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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