AoeStats
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Coastal Forest

510515530Analyzed
4v4 RM · 4h ago on Oct 1, 2026· 62m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇰🇬 Huns · Kyrgyzstan
1171
+15
🇫🇷 Italians · France
1138
+16
🇪🇸 Bohemians · Spain
1104
+18
🇺🇸 Saracens · United States
1101
+18
🇨🇳 Italians · China
1201
-19
🇻🇳 Khmer · Vietnam
1134
-16
🇨🇳 Berbers · China
1132
-16
🇨🇳 Chinese · China
1118
-16
Player eAPM Actions Feudal Castle Imperial Opening
48 2,987 10:49 16:56 25:45 ⛏ Fish Boom FC
43 2,706 11:12 22:18 39:44 ⚔ Scout Rush
35 2,184 11:28 15:50 32:28 ⛏ Fast Castle
29 1,825 10:46 15:09 31:34 ⛏ Fast Castle
28 1,727 15:22 18:52 40:15 ⛏ Fast Castle
26 1,637 11:47 17:27 35:48 ⛏ Fast Castle
20 1,247 13:01 17:25 33:48 ⛏ Fish Boom into Fire Galleys FC
18 1,140 9:17 24:20 40:51 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
66,180 23,505 25,650 5,545 120,880 129,833
60,430 21,006 24,050 3,190 108,676 111,040
29,150 38,020 12,980 4,645 84,795 97,316
31,445 32,920 13,015 4,885 82,265 90,641
26,665 33,860 12,050 1,800 74,375 79,906
26,820 17,893 16,160 2,940 63,813 78,450
16,385 17,480 13,605 1,500 48,970 59,137
23,760 13,300 9,620 950 47,630 50,972
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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