AoeStats
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Arena

504045080Analyzed
2v2 RM · 1mo ago on Sep 3, 2026· 57m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khmer · China
795
+8
🇨🇳 Britons · China
418
+23
🇨🇿 Teutons · Czechia
610
-16
🇫🇷 Burgundians · France
595
-15
Player eAPM Actions Feudal Castle Imperial Opening
25 1,459 10:23 21:50 36:12 ⚔ Scouts FC
18 1,024 10:57 17:20 35:48 ⛏ Fast Castle
15 868 13:39 21:53 34:37 ⛏ Fast Castle
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
33,880 20,450 18,655 2,900 75,885 88,690
14,125 19,950 16,590 8,000 58,665 73,896
26,855 11,110 18,510 870 57,345 66,186
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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