AoeStats
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Arabia

506518869Analyzed
3v3 RM · 18d ago on Sep 13, 2026· 62m 39s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇰🇿 Italians · Kazakhstan
1111
+13
🇲🇽 Turks · Mexico
1101
+13
🇫🇷 Huns · France
1101
+13
🇺🇾 Shu · Uruguay
1075
-15
🇺🇾 Persians · Uruguay
1073
-14
🇦🇷 Maya · Argentina
956
-10
Player eAPM Actions Feudal Castle Imperial Opening
102 6,365 9:09 21:59 44:06 ⚔ Archer Rush
46 2,854 9:57 14:44 36:43 ⛏ Fast Castle
34 2,125 9:46 23:31 50:03 ⚔ Archers into Skirms
29 1,838 9:46 24:05 — ⚔ Scout Rush
28 1,750 12:23 19:39 35:37 ⚔ FC into Scouts
25 1,577 10:01 25:27 36:39 ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
36,565 34,922 23,245 3,230 97,962 102,136
37,050 29,953 19,875 1,500 88,378 108,256
34,640 16,215 24,605 3,550 79,010 88,507
14,915 21,521 9,685 1,420 47,541 54,641
18,885 14,532 10,545 1,805 45,767 54,735
12,000 6,514 4,840 325 23,679 29,044
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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