AoeStats
← Theluckyman7467

Socotra

506514848Analyzed
3v3 RM · 18d ago on Sep 13, 2026· 22m 54s· 6 players
Game mode
Random Map
Map size
128×128
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Goths · India
1014
+17
🇮🇳 Inca · India
1002
+18
🇮🇳 Armenians · India
913
+21
🇺🇾 Armenians · Uruguay
1083
-21
🇺🇾 Slavs · Uruguay
1079
-20
🇦🇷 Cumans · Argentina
952
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 853 14:15 — — ⚔ M@A Rush
34 790 11:24 — — ⚔ M@A Rush
33 755 11:17 — — ⚔ Archer Rush
27 626 12:24 — — ⚔ M@A Rush
24 551 17:12 — — ⚔ Champi Rush
21 478 11:31 — — ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,640 6,590 1,010 0 13,240 14,160
4,850 4,175 930 100 10,055 11,025
4,160 2,745 550 0 7,455 8,673
4,060 2,422 650 290 7,422 7,517
4,335 2,130 835 0 7,300 7,966
3,550 1,542 490 0 5,582 6,607
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.