AoeStats
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Nomad

510439616Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 7m 51s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
1368
+5
🇦🇷 Magyars · Argentina
1155
+12
🇵🇪 Slavs · Peru
907
+21
🇦🇷 Vietnamese · Argentina
878
+22
🇨🇦 Huns · Canada
1063
-15
🇨🇳 Italians · China
1057
-15
🇨🇴 Poles · Colombia
1054
-16
🇲🇽 Saracens · Mexico
1026
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 281 — — —
36 285 — — — ⛏ Fish Boom
23 179 — — —
21 163 — — —
16 124 — — —
16 122 — — —
14 110 — — —
8 61 — — —

Resources

Player Food Wood Gold Stone Spent Collected
700 1,125 50 100 1,975 1,207
900 725 50 100 1,775 1,037
1,000 425 0 100 1,525 867
.
700 525 50 100 1,375 786
650 325 0 100 1,075 520
450 475 0 100 1,025 312
300 550 50 100 1,000 281
350 325 50 100 825 173
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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