AoeStats
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Arena

509978148Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 55m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Italians · Colombia
1338
+14
🇫🇷 Khmer · France
1309
+15
🇨🇴 Turks · Colombia
1296
+16
🇩🇪 Italians · Germany
1266
+17
🇨🇱 Khmer · Chile
1366
-18
🇦🇷 Persians · Argentina
1360
-17
🇺🇾 Spanish · Uruguay
1346
-18
🇦🇷 Britons · Argentina
1116
-9
Player eAPM Actions Feudal Castle Imperial Opening
72 4,000 10:35 14:20 30:33 ⛏ Fast Castle
60 3,315 10:46 14:45 28:28 ⛏ Fast Castle
47 2,605 9:47 14:06 29:06 ⛏ Fast Castle
46 2,575 10:14 14:43 33:43 ⛏ Fast Castle
46 2,560 9:45 14:33 31:10 ⛏ Fast Castle
36 1,989 10:29 14:52 28:14 ⛏ Fast Castle
28 1,577 11:17 15:40 29:24 ⛏ Fast Castle
15 858 9:55 15:56 30:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,555 37,115 45,275 1,500 123,445 131,904
45,950 24,050 17,265 5,525 92,790 100,937
38,295 17,955 18,535 3,650 78,435 92,043
27,655 16,176 16,690 2,800 63,321 68,517
24,210 19,620 12,855 3,560 60,245 71,254
24,690 20,650 7,775 2,470 55,585 57,039
13,175 18,205 16,240 3,600 51,220 84,348
15,695 14,335 11,600 2,700 44,330 47,859
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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