AoeStats
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Black Forest

503351561Analyzed
3v3 RM · 1mo ago on Aug 31, 2026· 10m 9s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Bengalis · Australia
1382
+7
🇬🇧 Spanish · United Kingdom
1382
+7
🇭🇰 Mongols · Hong Kong SAR China
1168
+16
🇭🇰 Britons · Hong Kong SAR China
1236
-13
🇨🇳 Portuguese · China
1176
-10
🇨🇳 Cumans · China
1088
-7
Player eAPM Actions Feudal Castle Imperial Opening
48 487 10:01 — —
36 363 — — — ⚔ Drush
35 352 — — —
24 247 — — —
11 111 — — —
1 7 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,800 502 60 0 2,362 2,519
1,150 350 0 0 1,500 2,187
1,200 214 50 0 1,464 1,769
600 100 50 0 750 689
500 0 50 0 550 391
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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