AoeStats
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Highland

506307860Analyzed
2v2 RM · 20d ago on Sep 13, 2026· 71m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vikings · United States
1115
+14
🇲🇽 Italians · Mexico
1030
+18
🇺🇸 Ethiopians · United States
1138
-18
🇺🇸 Wei · United States
1016
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 2,274 12:05 18:30 33:34 ⛏ Fish Boom FC
29 2,089 9:23 20:21 33:00 ⚔ Archer Rush
28 1,997 10:31 15:04 36:39 ⛏ Fast Castle
22 1,582 11:39 19:23 38:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,740 32,710 20,875 5,030 101,355 129,234
20,700 34,858 19,030 2,350 76,938 102,627
28,495 19,161 25,905 3,100 76,661 98,529
21,320 34,306 16,065 2,230 73,921 77,738
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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