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Highland

506301929Analyzed
4v4 RM · 20d ago on Sep 13, 2026· 53m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saracens · United States
1071
+15
🇲🇽 Aztecs · Mexico
1062
+16
🇲🇽 Spanish · Mexico
1054
+16
🇨🇦 Japanese · Canada
1013
+18
🇺🇸 Koreans · United States
1159
-21
🇺🇸 Wei · United States
1031
-15
🇦🇺 Franks · Australia
1027
-15
🇨🇱 Persians · Chile
1004
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 1,889 12:16 15:33 31:49 ⛏ Fast Castle
30 1,609 9:59 24:02 — ⚔ Scout Rush
28 1,503 11:22 16:52 30:18 ⛏ Fish Boom FC
28 1,463 11:14 15:16 33:57 ⛏ Fast Castle
26 1,365 12:01 16:36 34:11 ⛏ Fast Castle
24 1,291 12:01 21:33 43:55 ⚔ M@A Rush
16 869 10:56 15:23 32:20 ⛏ Fast Castle
10 528 11:13 16:22 33:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,190 14,057 22,015 3,100 78,362 102,687
26,600 23,684 18,145 3,470 71,899 81,411
22,865 19,695 15,450 1,150 59,160 68,630
27,915 13,640 13,415 950 55,920 65,526
20,455 20,209 7,600 1,730 49,994 60,846
21,800 9,180 14,070 2,640 47,690 57,888
12,600 15,814 11,825 2,650 42,889 55,533
18,825 13,364 8,745 950 41,884 44,414
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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