AoeStats
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Fortress

508586168Analyzed
4v4 RM · 9d ago on Sep 23, 2026· 44m 15s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Hindustanis · United States
1228
+14
🇦🇷 Teutons · Argentina
1226
+14
🇦🇷 Italians · Argentina
1201
+16
🇺🇸 Cumans · United States
1175
+17
🇦🇺 Italians · Australia
1208
-16
🇵🇰 Burgundians · Pakistan
1203
-16
🇵🇰 Lithuanians · Pakistan
1183
-15
🇵🇰 Ethiopians · Pakistan
1170
-14
Player eAPM Actions Feudal Castle Imperial Opening
31 1,385 7:39 11:58 37:28 ⛏ Fast Castle
29 1,304 9:13 13:22 17:50 ◆ FC into Fast Imp
28 1,228 8:50 12:31 31:20 ⛏ Fast Castle
27 1,193 8:07 12:02 28:33 ⚔ FC into Archers
25 1,105 7:06 15:40 — ⛏ Fast Castle
23 1,018 7:43 12:13 26:25 ⛏ Fast Castle
20 902 7:29 11:59 31:13 ⛏ Fast Castle
14 608 8:52 24:13 — ⚔ M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
28,715 13,765 20,235 1,280 63,995 72,645
27,480 12,905 14,950 1,305 56,640 59,769
25,770 12,855 15,380 2,450 56,455 59,620
14,430 16,030 7,990 2,735 41,185 43,675
12,725 15,835 8,690 2,025 39,275 48,616
12,040 13,110 9,925 1,855 36,930 42,469
15,985 7,300 10,470 1,545 35,300 39,660
6,625 6,158 1,970 750 15,503 15,886
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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