AoeStats
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Arena

508581208Analyzed
2v2 RM · 8d ago on Sep 23, 2026· 39m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Sicilians · Mexico
1222
+16
🇲🇽 Bohemians · Mexico
1164
+19
🇦🇺 Italians · Australia
1226
-18
🇵🇰 Lithuanians · Pakistan
1220
-17
Player eAPM Actions Feudal Castle Imperial Opening
43 1,681 9:06 24:30 — ⚔ Towers into Archers
37 1,465 11:03 15:52 — ⛏ Fast Castle
30 1,183 9:32 14:57 33:17 ⛏ Fast Castle
28 1,080 9:49 18:29 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,905 20,620 8,095 1,700 46,320 51,924
12,155 13,291 4,680 300 30,426 33,297
11,670 8,865 3,615 3,735 27,885 31,804
9,760 10,155 5,220 1,050 26,185 27,049
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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