AoeStats
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Arena

508575423Analyzed
2v2 RM · 8d ago on Sep 23, 2026· 58m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Hindustanis · United States
1230
+15
🇺🇸 Bohemians · United States
1230
+15
🇵🇰 Burgundians · Pakistan
1235
-15
🇵🇰 Lithuanians · Pakistan
1198
-15
Player eAPM Actions Feudal Castle Imperial Opening
35 2,061 10:36 18:28 32:18 ⛏ Fast Castle
26 1,504 10:09 15:16 33:16 ⛏ Fast Castle
26 1,499 9:55 14:27 28:25 ⛏ Fast Castle
16 961 10:29 18:25 27:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,960 20,089 15,750 4,890 73,689 95,734
33,030 23,250 12,775 1,730 70,785 73,673
30,855 14,138 21,495 2,150 68,638 69,638
22,340 16,020 5,670 1,505 45,535 54,925
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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