AoeStats
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Fortress

509445260Analyzed
3v3 RM · 6d ago on Sep 26, 2026· 73m 14s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Mongols · Germany
1158
+14
🇺🇸 Burmese · United States
1129
+15
🇺🇸 Aztecs · United States
1117
+16
🇷🇺 Poles · Russia
1144
-16
🇷🇺 Dravidians · Russia
1143
-16
🇷🇺 Sicilians · Russia
1053
-13
Player eAPM Actions Feudal Castle Imperial Opening
44 3,257 8:16 11:46 33:31 ⛏ Fast Castle
40 2,897 8:02 14:13 35:28 ⛏ Fast Castle
38 2,782 7:26 11:14 31:16 ⛏ Fast Castle
30 2,194 8:52 18:07 34:11 ⛏ Fast Castle
27 1,965 8:31 13:47 34:35 ⛏ Fast Castle
23 1,697 9:02 12:37 43:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
53,665 39,925 26,480 2,325 122,395 128,728
60,965 24,480 18,675 3,490 107,610 115,560
45,815 45,600 8,490 3,260 103,165 108,532
49,535 25,840 21,900 2,800 100,075 103,227
32,865 29,525 18,435 2,730 83,555 110,178
31,770 25,659 11,945 1,705 71,079 71,947
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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