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Arena

508943699Analyzed
4v4 RM · 7d ago on Sep 24, 2026· 42m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Hindustanis · United States
1220
+16
🇦🇷 Khmer · Argentina
1200
+17
🇺🇸 Bohemians · United States
1179
+18
🇪🇸 Celts · Spain
1135
+19
🇨🇳 Vikings · China
1259
-20
🇬🇧 Britons · United Kingdom
1228
-18
🇦🇷 Vietnamese · Argentina
1215
-17
🇧🇪 Japanese · Belgium
1157
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 1,599 10:09 15:00 36:02 ⛏ Fast Castle
35 1,485 10:10 14:27 — ⛏ Fast Castle
30 1,303 11:00 14:42 26:07 ⛏ Fast Castle
29 1,255 10:08 14:09 34:39 ⛏ Fast Castle
27 1,164 11:31 14:28 42:42 ⛏ Fast Castle
25 1,063 10:27 14:30 33:33 ⛏ Fast Castle
25 1,087 11:22 15:53 34:00 ⛏ Fast Castle
21 916 10:08 15:57 33:21 ⚔ Skirms FC

Resources

Player Food Wood Gold Stone Spent Collected
25,740 12,990 11,005 1,180 50,915 54,672
15,725 17,905 2,605 2,390 38,625 44,015
14,495 10,765 8,675 1,460 35,395 41,078
13,790 10,865 7,220 950 32,825 53,075
12,250 12,185 6,515 1,600 32,550 37,421
12,680 11,035 7,485 100 31,300 31,436
13,700 7,930 2,645 2,100 26,375 29,820
6,275 8,585 2,560 135 17,555 22,294
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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