AoeStats
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Coastal Forest

503624201Analyzed
4v4 RM · 1mo ago on Sep 1, 2026· 46m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Huns · Czechia
919
+14
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873
+16
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873
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870
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🇮🇳 Ethiopians · India
935
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🇭🇺 Muisca · Hungary
928
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🇨🇳 Mongols · China
817
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🇹🇼 Spanish · Taiwan
815
-13
Player eAPM Actions Feudal Castle Imperial Opening
26 1,223 12:51 16:27 31:22 ⛏ Fish Boom FC
25 1,174 11:05 15:12 31:31 ⛏ Fast Castle
24 1,123 10:33 17:43 31:30 ⛏ Fast Castle
21 970 12:44 17:08 30:19 ⛏ Fast Castle
16 729 10:45 20:30 35:44 ⛏ Fish Boom FC
12 570 15:17 20:50 37:09 ⛏ Fish Boom FC
11 503 13:48 23:00 37:06 ⛏ Fish Boom FC
5 220 — — —

Resources

Player Food Wood Gold Stone Spent Collected
21,270 22,751 16,640 2,250 62,911 66,344
23,330 13,045 13,280 950 50,605 59,552
20,495 17,000 10,905 950 49,350 60,020
18,130 10,437 9,075 1,600 39,242 53,471
15,750 10,631 6,845 1,550 34,776 43,752
11,005 14,355 5,520 1,575 32,455 34,544
11,350 9,930 4,250 1,565 27,095 36,557
850 150 50 0 1,050 1,230
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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