AoeStats
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Oasis

508505910Analyzed
2v2 RM · 10d ago on Sep 22, 2026· 52m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Franks · Germany
1072
+9
🇩🇪 Vietnamese · Germany
873
+16
🇬🇧 Huns · United Kingdom
906
-13
🇬🇧 Maya · United Kingdom
881
-12
Player eAPM Actions Feudal Castle Imperial Opening
51 2,685 10:07 22:16 39:15 ⚔ Scout Rush
34 1,803 10:38 21:57 41:56 ⚔ Skirmisher Rush
16 866 10:59 22:09 40:45 ⚔ Scout Rush
15 767 11:01 24:38 —

Resources

Player Food Wood Gold Stone Spent Collected
31,010 15,156 9,985 2,975 59,126 66,020
19,890 11,695 10,780 2,150 44,515 57,778
13,605 14,716 6,860 2,250 37,431 43,566
7,475 8,360 2,370 1,825 20,030 23,601
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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