AoeStats
← 散步黑鵝

Arena

507756363Analyzed
4v4 RM · 13d ago on Sep 19, 2026· 35m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Wei · Taiwan
1950
+11
🇹🇼 Poles · Taiwan
1902
+13
🇹🇼 Persians · Taiwan
1873
+14
🇹🇼 Spanish · Taiwan
1686
+22
🇹🇼 Spanish · Taiwan
2073
-23
🇹🇼 Wei · Taiwan
1854
-16
🇹🇼 Cumans · Taiwan
1754
-12
🇹🇼 Persians · Taiwan
1664
-21
Player eAPM Actions Feudal Castle Imperial Opening
79 2,808 8:53 17:32 — ⛏ Fast Castle
61 2,197 10:34 14:05 27:46 ⛏ Fast Castle
55 1,949 12:31 16:41 — ⛏ Fast Castle
55 1,953 10:50 14:27 — ⛏ Fast Castle
52 1,846 8:52 18:30 22:35 ◆ FC into Fast Imp
52 1,856 10:31 14:03 31:11 ⛏ Fast Castle
47 1,665 8:57 20:17 — ⛏ Fast Castle
37 1,316 10:50 14:30 31:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,345 12,620 8,095 4,525 54,585 60,854
22,995 11,147 13,995 1,860 49,997 53,904
25,550 10,202 10,055 2,900 48,707 50,763
23,345 9,598 10,855 300 44,098 45,832
9,015 12,381 9,455 220 31,071 32,058
15,845 5,890 5,610 1,415 28,760 30,532
10,475 3,925 4,275 2,050 20,725 20,833
5,700 9,884 2,000 795 18,379 18,935
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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