AoeStats
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Black Forest

507751470Analyzed
4v4 RM · 13d ago on Sep 19, 2026· 28m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Britons · Taiwan
2070
+3
🇹🇼 Burgundians · Taiwan
1847
+7
🇹🇼 Lithuanians · Taiwan
1745
+9
🇹🇼 Persians · Taiwan
1633
+31
1666
-9
🇭🇰 Bengalis · Hong Kong SAR China
1654
-10
🇨🇳 Romans · China
1592
-7
1586
-7
Player eAPM Actions Feudal Castle Imperial Opening
72 2,052 10:56 14:31 27:38 ⛏ Fast Castle
62 1,750 11:14 14:37 — ⛏ Fast Castle
46 1,315 23:54 27:32 — ⛏ Fast Castle
45 1,268 12:37 16:40 — ⛏ Fast Castle
45 1,279 14:40 20:32 — ⛏ Fast Castle
34 953 12:41 16:07 — ⛏ Fast Castle
30 851 27:44 — —
21 583 13:53 22:15 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,580 9,788 4,120 450 27,938 28,847
12,725 7,149 1,825 355 22,054 26,498
9,155 8,731 2,165 360 20,411 21,556
8,225 5,042 720 45 14,032 14,917
7,275 5,041 250 675 13,241 15,183
6,100 5,320 250 1,025 12,695 13,817
5,975 2,715 250 300 9,240 9,492
3,850 2,630 0 105 6,585 7,362
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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