AoeStats
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Arabia

507745391Analyzed
4v4 RM · 13d ago on Sep 19, 2026· 27m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Vietnamese · Taiwan
2066
+4
🇹🇼 Bengalis · Taiwan
1838
+9
🇹🇼 Georgians · Taiwan
1733
+12
🇹🇼 Khmer · Taiwan
1591
+42
🇯🇵 Franks · Japan
1781
-15
🇹🇼 Magyars · Taiwan
1708
-11
🇲🇽 Japanese · Mexico
1632
-9
🇫🇷 Britons · France
1595
-8
Player eAPM Actions Feudal Castle Imperial Opening
75 2,085 10:26 14:37 — ⛏ Fast Castle
63 1,767 9:18 23:47 — ⚔ Scout Rush
54 1,517 8:49 22:28 — ⚔ Archer Rush
53 1,491 9:19 25:14 — ⚔ Archer Rush
51 1,428 8:59 20:34 — ⚔ Scout Rush
43 1,213 9:41 21:51 — ⚔ Scout Rush
36 997 8:57 19:54 — ⚔ Scout Rush
35 990 8:03 — — ⚔ Towers into Archers

Resources

Player Food Wood Gold Stone Spent Collected
5,850 6,164 3,320 355 15,689 15,497
9,755 4,345 670 100 14,870 15,527
5,770 5,561 3,210 200 14,741 15,111
7,790 4,165 1,900 135 13,990 14,466
5,125 5,535 2,140 750 13,550 13,951
7,410 3,751 1,925 250 13,336 13,114
5,410 3,246 550 100 9,306 9,946
2,050 1,275 355 375 4,055 4,388
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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