AoeStats
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Arabia

507738211Analyzed
4v4 RM · 13d ago on Sep 19, 2026· 36m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Vietnamese · Taiwan
2062
+4
🇹🇼 Malay · Taiwan
1827
+11
🇹🇼 Magyars · Taiwan
1719
+14
🇹🇼 Khmer · Taiwan
1535
+56
🇭🇰 Khitans · Hong Kong SAR China
1732
-14
🇭🇰 Maya · Hong Kong SAR China
1722
-14
🇭🇰 Persians · Hong Kong SAR China
1686
-12
🇭🇰 Ethiopians · Hong Kong SAR China
1656
-10
Player eAPM Actions Feudal Castle Imperial Opening
82 3,026 10:57 15:04 — ⛏ Fast Castle
81 2,972 9:07 28:39 — ⚔ Scout Rush
78 2,885 8:46 23:39 — ⚔ Scout Rush
76 2,793 9:44 22:06 — ⚔ Archer Rush
57 2,101 8:52 22:55 — ⚔ Scout Rush
56 2,051 9:15 23:47 — ⚔ Archer Rush
52 1,923 9:20 20:50 — ⚔ Archer Rush
44 1,619 9:26 23:24 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
16,955 7,130 4,170 325 28,580 29,223
13,745 8,979 2,580 2,450 27,754 28,490
7,875 10,228 8,000 875 26,978 28,189
13,595 5,358 4,875 475 24,303 24,771
6,630 8,071 5,365 200 20,266 23,743
9,545 6,285 2,725 200 18,755 20,182
9,540 6,518 1,520 225 17,803 20,011
4,375 4,903 4,005 250 13,533 13,590
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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