AoeStats
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Nomad

507729382Analyzed
4v4 RM · 13d ago on Sep 19, 2026· 25m 20s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Muisca · Taiwan
2069
+6
🇭🇰 Franks · Hong Kong SAR China
2059
+7
🇹🇼 Inca · Taiwan
2048
+7
🇹🇼 Poles · Taiwan
1956
+10
🇺🇸 Huns · United States
1899
-11
🇨🇳 Celts · China
1800
-7
1792
-6
🇻🇳 Jurchens · Vietnam
1786
-6
Player eAPM Actions Feudal Castle Imperial Opening
62 1,572 11:52 20:41 — ⛏ Fish Boom into Fire Galleys FC
58 1,458 12:50 18:01 — ⚔ Fish Boom into Scouts FC
51 1,283 12:44 — — ⚔ Fish Boom into Towers
50 1,256 14:36 18:06 — ⚔ Fish Boom FC into Archers
38 959 14:09 18:15 — ⛏ Fish Boom FC into Fire Galleys
37 926 13:17 17:06 — ⛏ Fish Boom FC
34 849 12:57 16:43 — ⛏ Fish Boom FC into Galleys
26 666 14:04 19:01 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
6,225 6,085 2,215 775 15,300 15,119
4,750 7,558 2,090 300 14,698 14,145
5,100 6,264 1,740 215 13,319 13,200
5,410 3,688 1,560 755 11,413 11,126
4,700 5,312 995 200 11,207 11,833
5,995 4,066 300 300 10,661 11,457
3,660 3,382 190 1,020 8,252 8,067
3,495 3,591 785 200 8,071 8,442
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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