AoeStats
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Black Forest

507717005Analyzed
4v4 RM · 13d ago on Sep 19, 2026· 48m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Persians · Taiwan
2056
+7
🇭🇰 Ethiopians · Hong Kong SAR China
2045
+7
🇹🇼 Britons · Taiwan
2033
+7
🇹🇼 Malay · Taiwan
1935
+11
🇪🇸 Persians · Spain
1911
-10
🇰🇷 Burgundians · South Korea
1885
-10
🇬🇧 Spanish · United Kingdom
1763
-6
🇨🇳 Cumans · China
1738
-6
Player eAPM Actions Feudal Castle Imperial Opening
69 3,363 11:08 14:55 25:00 ⛏ Fast Castle
68 3,317 10:23 23:53 37:18 ⚔ Archers into Skirms
64 3,128 10:28 14:04 26:22 ⛏ Fast Castle
64 3,141 10:09 17:31 35:36 ⚔ Archer Rush
62 3,042 10:44 14:02 28:29 ⛏ Fast Castle
59 2,896 8:45 16:26 28:31 ⚔ M@A FC
50 2,465 9:50 19:46 33:19 ⛏ Fast Castle
44 2,177 10:23 14:07 27:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
64,275 23,395 33,570 4,950 126,190 128,487
57,220 18,178 23,795 4,000 103,193 110,918
24,085 28,974 24,775 250 78,084 88,449
36,315 27,922 7,350 3,950 75,537 79,672
21,420 34,445 16,360 3,195 75,420 77,725
27,255 26,831 14,935 1,950 70,971 74,328
28,820 16,497 15,440 5,730 66,487 70,810
17,975 19,611 14,255 3,820 55,661 61,644
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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