AoeStats
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Lombardia

507709602Analyzed
4v4 RM · 13d ago on Sep 19, 2026· 30m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Cumans · Vietnam
1947
+20
🇻🇳 Mongols · Vietnam
1895
+22
🇩🇰 Tatars · Denmark
1806
+25
🇺🇸 Saracens · United States
1731
+28
🇹🇼 Persians · Taiwan
2074
-25
🇭🇰 Khmer · Hong Kong SAR China
2063
-25
🇹🇼 Berbers · Taiwan
2050
-24
🇹🇼 Vietnamese · Taiwan
1944
-21
Player eAPM Actions Feudal Castle Imperial Opening
99 2,993 8:48 25:20 — ⚔ Archer Rush
67 2,039 10:21 20:33 — ⛏ Fast Castle
66 2,011 8:24 25:09 — ⚔ Scout Rush
59 1,789 10:43 14:20 30:00 ⛏ Fast Castle
50 1,529 10:39 17:57 — ⚔ Scout Rush
44 1,331 8:44 22:12 — ⚔ Archer Rush
37 1,118 9:08 20:28 — ⚔ Scout Rush
36 1,097 10:33 14:56 29:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,150 8,401 5,230 200 27,981 29,489
14,175 10,489 1,300 1,750 27,714 29,221
11,845 6,800 3,540 2,250 24,435 26,213
9,980 6,468 2,385 1,115 19,948 20,057
7,360 5,706 2,950 100 16,116 16,976
6,775 6,380 2,570 340 16,065 16,566
8,375 4,777 1,835 470 15,457 15,375
5,485 6,138 3,195 290 15,108 15,573
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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