AoeStats
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Arena

507703282Analyzed
4v4 RM · 13d ago on Sep 19, 2026· 43m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Persians · Taiwan
2069
+5
🇭🇰 Malay · Hong Kong SAR China
2058
+5
🇹🇼 Spanish · Taiwan
2044
+6
🇹🇼 Dravidians · Taiwan
1935
+9
🇩🇪 Muisca · Germany
1808
-7
🇨🇳 Saracens · China
1802
-7
🇵🇰 Jurchens · Pakistan
1768
-6
🇫🇮 Bohemians · Finland
1742
-5
Player eAPM Actions Feudal Castle Imperial Opening
66 2,881 10:29 13:58 29:25 ⛏ Fast Castle
59 2,573 11:09 15:56 37:38 ⛏ Fast Castle
58 2,532 10:59 14:45 27:55 ⛏ Fast Castle
54 2,362 8:06 22:00 32:30 ⚔ Towers into Archers
54 2,356 10:14 14:07 28:54 ⛏ Fast Castle
49 2,130 10:30 14:30 28:04 ⛏ Fast Castle
46 1,997 10:23 14:06 30:06 ⛏ Fast Castle
42 1,813 10:57 14:28 30:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,970 21,065 16,445 5,325 83,805 90,996
24,690 20,855 18,630 2,250 66,425 70,148
23,875 23,000 12,350 2,900 62,125 74,568
30,855 21,505 7,385 2,045 61,790 68,026
17,530 18,415 11,265 1,095 48,305 49,907
20,525 19,137 5,430 1,735 46,827 50,224
21,040 13,960 10,070 1,140 46,210 49,062
7,425 14,850 8,910 1,750 32,935 35,107
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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