AoeStats
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MegaRandom

510311036Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 32m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Bohemians · France
819
+18
🇫🇷 Celts · France
786
+19
🇨🇳 Franks · China
863
-19
🇫🇷 Mongols · France
848
-18
Player eAPM Actions Feudal Castle Imperial Opening
37 1,203 12:19 22:00 — ⚔ M@A Rush
26 839 9:27 19:22 27:02 ⛏ Fast Castle
20 632 13:01 20:04 — ⛏ Fast Castle
14 444 8:50 14:07 28:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,860 11,585 5,270 1,885 30,600 31,113
12,700 7,362 3,755 1,950 25,767 32,316
10,780 4,745 2,000 3,350 20,875 23,821
6,835 6,414 2,735 1,300 17,284 20,529
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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