AoeStats
← 西安兰花

Arena

509591698Analyzed
2v2 RM · 3d ago on Sep 27, 2026· 37m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇷 Vikings · Croatia
914
+14
🇿🇦 Turks · South Africa
829
+18
🇨🇳 Ethiopians · China
875
-16
🇨🇳 Franks · China
868
-16
Player eAPM Actions Feudal Castle Imperial Opening
22 850 11:31 16:01 32:35 ⛏ Fast Castle
18 697 9:56 16:11 22:23 ◆ FC into Fast Imp
17 630 11:54 16:17 34:37 ⛏ Fast Castle
15 559 12:08 19:22 31:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,555 7,265 5,675 2,800 31,295 34,378
12,620 8,455 4,875 1,560 27,510 37,403
10,470 11,360 4,470 855 27,155 37,320
9,510 5,875 6,100 650 22,135 24,766
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.