AoeStats
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MegaRandom

510384363Analyzed
4v4 RM · 3h ago on Sep 30, 2026· 52m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Hindustanis · Argentina
1002
+14
🇨🇴 Inca · Colombia
999
+14
🇳🇿 Bengalis · New Zealand
985
+14
🇨🇳 Bulgarians · China
958
+15
🇲🇹 Magyars · Malta
989
-45
🇳🇱 Malay · Netherlands
973
-15
🇹🇷 Tupi · Türkiye
936
-38
🇹🇷 Italians · Türkiye
893
-12
Player eAPM Actions Feudal Castle Imperial Opening
46 2,401 12:15 24:43 38:26 ⚔ Archer Rush
43 2,242 10:25 24:03 38:00 ⚔ Archer Rush
36 1,864 10:52 25:10 41:27 ⚔ Archer Rush
34 1,754 12:12 21:56 34:55 ⚔ Archer Rush
31 1,601 11:52 16:40 37:57 ⛏ Fast Castle
22 1,128 16:37 25:07 — ⛏ Fast Castle
22 1,150 13:23 25:43 32:40 ⚔ Champi Rush
21 1,116 11:09 18:13 35:27 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
24,370 20,983 12,285 4,750 62,388 71,317
22,775 18,965 11,700 2,150 55,590 63,211
18,095 18,104 11,815 2,485 50,499 55,965
25,150 14,234 7,015 2,475 48,874 62,433
20,290 11,446 12,940 1,400 46,076 55,074
18,090 15,411 8,700 2,150 44,351 50,463
16,490 12,905 5,450 1,835 36,680 39,623
11,040 7,572 4,030 1,825 24,467 29,129
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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