AoeStats
← Freddy Ferdinant

Black Forest

510328068Analyzed
4v4 RM · 3h ago on Sep 30, 2026· 66m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Mongols · Italy
946
+16
🇹🇷 Vikings · Türkiye
941
+46
🇹🇷 Teutons · Türkiye
922
+17
🇹🇷 Goths · Türkiye
890
+18
🇨🇳 Hindustanis · China
965
-18
🇨🇱 Koreans · Chile
941
-17
🇺🇸 Romans · United States
934
-16
🇨🇳 Magyars · China
931
-16
Player eAPM Actions Feudal Castle Imperial Opening
44 2,901 13:40 18:05 35:53 ⛏ Fast Castle
40 2,675 12:30 23:13 36:54 ⛏ Fish Boom FC
32 2,145 12:34 20:04 37:12 ⛏ Fish Boom FC
26 1,708 11:25 15:22 30:30 ⛏ Fast Castle
24 1,626 13:10 25:49 30:28 ⛏ Fish Boom FC into Fast Imp
23 1,511 11:28 17:58 32:11 ⛏ Fast Castle
17 1,106 12:52 24:55 36:52 ⛏ Fish Boom FC
13 845 11:31 15:53 31:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
94,095 33,507 34,540 2,000 164,142 170,679
52,105 34,005 34,390 6,200 126,700 137,705
57,305 24,380 29,220 2,645 113,550 123,176
44,900 31,609 20,880 2,230 99,619 102,955
31,850 18,305 38,230 4,100 92,485 99,755
44,660 20,190 20,700 3,200 88,750 119,908
31,680 27,589 21,485 2,810 83,564 107,375
16,885 35,211 16,090 3,960 72,146 73,249
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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