AoeStats
← MNYMan

Black Forest

510679736Analyzed
3v3 RM · 8h ago on Oct 2, 2026· 91m 52s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bohemians · United States
967
+16
🇺🇸 Bengalis · United States
966
+16
🇺🇸 Khmer · United States
966
+16
🇺🇸 Mongols · United States
985
-18
🇺🇸 Persians · United States
969
-16
🇺🇸 Bohemians · United States
919
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 3,404 11:18 15:32 34:44 ⛏ Fast Castle
32 2,960 13:31 17:57 50:23 ⛏ Fast Castle
29 2,622 10:39 15:13 39:09 ⛏ Fast Castle
28 2,576 11:18 15:42 29:58 ⛏ Fast Castle
18 1,623 12:07 16:19 31:33 ⛏ Fast Castle
13 1,164 11:25 18:35 34:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,200 67,394 25,985 6,150 139,729 172,299
38,195 54,650 21,200 1,320 115,365 118,686
33,845 42,995 31,965 4,580 113,385 135,542
48,450 19,850 29,200 5,665 103,165 146,269
29,340 47,249 10,905 2,325 89,819 91,983
32,480 15,380 14,795 4,200 66,855 70,635
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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