AoeStats
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Oasis

507428222Analyzed
4v4 RM · 14d ago on Sep 18, 2026· 55m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Khmer · Mexico
1043
+14
🇻🇳 Huns · Vietnam
1025
+15
🇺🇸 Vikings · United States
1010
+16
🇨🇳 Magyars · China
1009
+15
🇺🇸 Huns · United States
997
-15
🇺🇸 Huns · United States
996
-15
🇺🇸 Huns · United States
996
-15
🇺🇸 Huns · United States
996
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 2,238 12:31 16:55 33:15 ⛏ Fast Castle
30 1,652 11:28 15:50 35:05 ⛏ Fast Castle
24 1,318 13:19 27:15 40:07 ⚔ Scout Rush
22 1,200 10:54 22:26 34:22 ⚔ Archer Rush
22 1,223 10:27 16:35 42:32 ⛏ Fast Castle
17 917 10:16 — — ⚔ Scout Rush
15 812 11:26 15:21 37:38 ⛏ Fast Castle
10 577 11:47 16:29 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,620 15,214 29,750 2,900 83,484 105,936
30,205 25,135 11,790 1,835 68,965 90,402
37,110 10,865 17,850 750 66,575 71,159
23,350 10,854 12,125 3,655 49,984 56,850
20,180 9,890 8,080 750 38,900 49,207
16,245 11,165 6,405 2,900 36,715 42,089
5,025 2,103 20 0 7,148 8,489
3,150 1,505 575 0 5,230 6,602
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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