AoeStats
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Arena

507421240Analyzed
4v4 RM · 14d ago on Sep 18, 2026· 120m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Magyars · China
1090
+13
🇺🇸 Franks · United States
1038
+15
🇪🇨 Byzantines · Ecuador
1010
+16
🇫🇮 Inca · Finland
980
+16
🇺🇸 Gurjaras · United States
1012
-15
🇺🇸 Huns · United States
1011
-15
🇺🇸 Celts · United States
1011
-15
🇺🇸 Bohemians · United States
1011
-15
Player eAPM Actions Feudal Castle Imperial Opening
35 4,158 11:00 14:37 28:43 ⛏ Fast Castle
28 3,339 10:02 16:13 30:34 ⛏ Fast Castle
28 3,325 11:10 17:07 38:37 ⛏ Fast Castle
27 3,277 11:52 15:56 34:14 ⛏ Fast Castle
27 3,276 10:26 16:35 34:37 ⛏ Fast Castle
26 3,120 10:37 17:08 32:35 ⛏ Fast Castle
20 2,357 11:26 15:48 30:22 ⛏ Fast Castle
12 1,403 9:00 18:34 34:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
125,365 69,180 72,650 4,225 271,420 311,785
114,560 113,660 30,860 5,650 264,730 270,451
158,660 57,678 10,545 1,530 228,413 249,446
111,270 48,565 39,950 6,205 205,990 231,778
78,315 73,375 8,210 2,000 161,900 187,893
71,215 55,745 21,925 2,830 151,715 174,008
14,430 68,335 45,250 3,550 131,565 152,320
34,655 23,825 9,840 2,890 71,210 72,954
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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