AoeStats
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Oasis

507415827Analyzed
4v4 RM · 14d ago on Sep 18, 2026· 75m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Poles · Chile
1085
+13
🇺🇸 Celts · United States
1074
+14
1073
+14
🇨🇱 Bulgarians · Chile
1018
+15
🇺🇸 Berbers · United States
1026
-14
🇺🇸 Huns · United States
1025
-14
🇺🇸 Celts · United States
1025
-14
🇺🇸 Khmer · United States
1025
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 3,330 9:44 18:08 31:19
34 2,567 10:05 20:36 40:51 ⚔ Scout Rush
33 2,474 10:36 15:31 41:37 ⛏ Fast Castle
28 2,114 12:28 17:23 36:26 ⛏ Fast Castle
24 1,789 14:25 24:58 43:56 ⛏ Fast Castle
24 1,859 11:06 15:57 33:42 ⛏ Fast Castle
21 1,623 10:34 23:02 37:51 ⚔ Scout Rush
14 1,031 13:03 19:31 32:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,825 46,864 22,390 5,500 117,579 137,076
69,140 28,816 18,740 850 117,546 132,223
37,400 49,656 19,535 2,950 109,541 131,437
43,780 38,895 17,875 4,900 105,450 117,548
55,400 26,024 11,745 6,300 99,469 101,343
21,380 33,983 20,290 3,565 79,218 101,170
35,970 10,595 23,225 6,150 75,940 95,455
14,195 35,603 22,685 3,315 75,798 128,838
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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