AoeStats
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Highland

506787887Analyzed
4v4 RM · 17d ago on Sep 15, 2026· 120m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Koreans · United States
1012
+14
🇺🇸 Huns · United States
1011
+14
🇺🇸 Huns · United States
1011
+14
🇺🇸 Bohemians · United States
1011
+14
🇲🇽 Bohemians · Mexico
1024
-15
🇲🇽 Chinese · Mexico
976
-14
964
-14
🇲🇽 Tatars · Mexico
938
-13
Player eAPM Actions Feudal Castle Imperial Opening
57 6,845 12:40 16:10 43:14 ⛏ Fast Castle
32 3,887 10:36 17:41 38:21 ⛏ Fast Castle
26 3,143 10:54 20:57 32:57 ⛏ Fish Boom into Fire Galleys FC
25 2,984 13:39 24:58 37:32 ⛏ Fish Boom
25 3,065 11:02 19:21 40:37 ⛏ Fast Castle
24 2,858 10:13 22:26 40:33 ⚔ Scout Rush
21 2,509 11:57 19:12 34:55 ⛏ Fast Castle
10 1,218 11:44 26:10 52:08

Resources

Player Food Wood Gold Stone Spent Collected
101,120 54,144 58,000 1,565 214,829 256,552
82,905 47,870 66,920 4,200 201,895 219,810
109,660 34,418 48,890 3,510 196,478 258,869
33,645 75,971 56,675 14,930 181,221 256,354
36,420 88,940 50,615 4,470 180,445 189,712
15,725 86,680 56,605 15,300 174,310 230,096
44,825 30,770 29,300 3,365 108,260 134,707
30,430 44,245 18,615 1,645 94,935 98,165
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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