AoeStats
← Mark0

Black Forest

508810812Analyzed
2v2 RM · 7d ago on Sep 24, 2026· 20m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Bohemians · Mexico
846
+14
🇲🇽 Italians · Mexico
821
+15
🇹🇼 Khmer · Taiwan
832
-17
🇺🇸 Koreans · United States
750
-12
Player eAPM Actions Feudal Castle Imperial Opening
23 471 15:18 — — ⚔ Archer Rush
10 215 12:28 — —
10 196 16:28 — —
1 15 — — —

Resources

Player Food Wood Gold Stone Spent Collected
3,150 2,096 90 130 5,466 5,779
2,975 1,611 270 145 5,001 5,201
2,025 1,984 50 180 4,239 5,205
0 42 0 0 42 12
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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