AoeStats
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Oasis

510157533Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 57m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Bulgarians · Germany
833
+16
🇩🇪 Romans · Germany
833
+16
🇧🇪 Celts · Belgium
822
+16
🇨🇱 Teutons · Chile
809
+17
🇨🇿 Teutons · Czechia
912
-21
🇨🇿 Byzantines · Czechia
821
-16
🇨🇿 Gurjaras · Czechia
810
-15
🇨🇿 Ethiopians · Czechia
756
-13
Player eAPM Actions Feudal Castle Imperial Opening
30 1,698 11:16 17:57 32:51 ⛏ Fast Castle
22 1,271 11:44 17:41 40:58 ⛏ Fast Castle
20 1,167 11:34 16:16 36:26 ⛏ Fast Castle
18 1,039 12:02 22:57 39:00 ⚔ FC into Archers
15 879 11:13 16:32 33:27 ⛏ Fast Castle
15 871 11:29 17:49 36:51 ⛏ Fast Castle
13 746 12:23 18:43 37:15 ⛏ Fast Castle
8 488 13:10 20:26 42:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,725 29,425 17,905 5,500 77,555 104,425
27,775 20,449 15,325 2,850 66,399 76,138
24,665 18,895 14,430 4,410 62,400 70,591
25,235 18,440 13,965 2,315 59,955 90,357
23,405 12,440 11,485 2,810 50,140 67,410
14,100 21,035 11,525 950 47,610 76,756
18,475 12,930 12,525 3,300 47,230 65,398
21,040 16,322 6,750 2,425 46,537 52,391
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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