AoeStats
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Lombardia

510151745Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 55m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Slavs · Peru
899
+14
892
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🇺🇸 Mapuche · United States
890
+14
🇺🇸 Berbers · United States
885
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🇺🇸 Huns · United States
879
-15
🇭🇺 Portuguese · Hungary
859
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🇧🇪 Celts · Belgium
838
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🇪🇸 Malay · Spain
821
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Player eAPM Actions Feudal Castle Imperial Opening
29 1,589 10:27 24:59 33:03
27 1,475 11:20 22:58 37:22 ⛏ Fast Castle
27 1,474 10:22 15:00 43:17 ⛏ Fast Castle
26 1,440 9:45 24:43 37:44 ⚔ Champi Rush
20 1,104 13:11 17:23 — ⛏ Fast Castle
19 1,055 11:12 20:10 —
13 723 12:13 19:33 40:04
11 626 10:33 23:21 34:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,345 12,306 12,080 3,700 50,431 54,982
22,905 14,720 10,190 1,730 49,545 60,248
11,940 18,735 14,685 2,340 47,700 59,080
15,535 18,700 10,640 1,775 46,650 67,499
18,045 8,735 8,535 2,915 38,230 40,723
15,135 11,010 6,485 850 33,480 39,810
9,895 9,987 2,695 1,065 23,642 28,023
5,690 5,648 1,310 410 13,058 16,061
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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