AoeStats
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Pilgrims

510147082Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 31m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
903
+34
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Player eAPM Actions Feudal Castle Imperial Opening
30 938 11:23 21:05 — ⚔ Fish Boom into Scouts
30 937 12:48 — — ⛏ Fish Boom
26 810 19:24 29:18 — ⛏ Fish Boom into Fire Galleys
23 719 11:03 20:04 — ⚔ Fish Boom into M@A FC
20 614 16:03 27:09 — ⚔ Towers into Scouts
19 581 15:56 — — ⛏ Fish Boom
17 535 15:21 27:37 — ⛏ Fast Castle
15 468 14:11 22:56 — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
8,285 6,790 2,315 985 18,375 20,290
4,345 11,881 275 445 16,946 28,223
7,410 5,070 2,370 750 15,600 18,555
4,450 6,280 970 325 12,025 14,771
5,825 3,505 1,125 625 11,080 16,986
4,775 5,350 735 100 10,960 14,337
6,270 2,961 820 350 10,401 10,640
3,800 2,865 400 1,045 8,110 10,444
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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