AoeStats
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Nomad

510856878Analyzed
3v3 RM · 16h ago on Oct 2, 2026· 43m 25s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Lithuanians · Spain
1436
+13
🇪🇸 Vietnamese · Spain
1429
+14
🇪🇸 Mongols · Spain
1319
+18
🇫🇷 Berbers · France
1393
-16
🇫🇷 Vietnamese · France
1370
-15
🇫🇷 Mongols · France
1358
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 1,928 12:57 17:07 37:50 ⛏ Fish Boom FC
43 1,857 12:33 23:11 35:42 ⛏ Fish Boom into Galleys FC
39 1,701 14:05 25:10 37:41 ⚔ Fish Boom into Scouts
37 1,628 12:52 24:26 — ⚔ Fish Boom into Archers
35 1,532 12:54 17:16 — ⛏ Fish Boom FC
20 869 14:22 18:26 41:10 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
11,900 13,864 7,250 2,510 35,524 37,640
14,750 10,989 5,810 880 32,429 32,253
12,060 8,947 5,960 1,700 28,667 30,618
8,600 11,094 5,585 3,125 28,404 29,550
9,220 10,555 5,420 2,270 27,465 33,816
5,050 6,742 670 760 13,222 13,566
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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