AoeStats
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Arena

510111169Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 34m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Poles · China
1464
+11
🇹🇼 Persians · Taiwan
1269
+19
🇨🇳 Celts · China
1261
+19
🇹🇼 Mongols · Taiwan
1246
+19
🇫🇷 Japanese · France
1386
-19
🇨🇳 Ethiopians · China
1345
-18
🇩🇪 Bohemians · Germany
1336
-17
🇩🇪 Persians · Germany
1263
-14
Player eAPM Actions Feudal Castle Imperial Opening
46 1,600 9:58 13:38 29:04 ⛏ Fast Castle
43 1,504 10:13 14:49 — ⛏ Fast Castle
39 1,349 10:46 14:14 28:11 ⛏ Fast Castle
29 991 10:25 15:28 — ⛏ Fast Castle
25 849 10:24 14:05 27:16 ⛏ Fast Castle
25 859 10:07 16:38 29:21 ⛏ Fast Castle
25 858 10:23 15:13 31:50 ⛏ Fast Castle
20 692 11:15 15:32 28:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,445 12,615 19,545 1,600 59,205 64,239
25,565 9,790 7,530 3,000 45,885 49,271
13,300 14,230 9,025 1,050 37,605 43,085
10,040 7,550 3,220 1,700 22,510 25,721
7,675 6,060 5,800 970 20,505 25,123
10,325 7,495 1,495 550 19,865 23,300
5,980 6,265 3,865 2,150 18,260 19,801
8,635 5,015 2,500 750 16,900 20,108
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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