AoeStats
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Arena

510052953Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 44m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Ethiopians · China
1367
+10
🇮🇳 Celts · India
1353
+11
🇨🇱 Slavs · Chile
1323
+12
🇨🇳 Dravidians · China
1321
+12
🇮🇱 Khmer · Israel
1341
-15
🇨🇳 Britons · China
1272
-12
🇨🇭 Franks · Switzerland
1216
-11
🇮🇳 Mongols · India
1114
-7
Player eAPM Actions Feudal Castle Imperial Opening
58 2,612 10:20 14:09 31:24 ⛏ Fast Castle
54 2,407 10:33 14:31 28:22 ⛏ Fast Castle
37 1,646 9:46 13:40 29:32 ⛏ Fast Castle
36 1,628 10:02 13:54 27:44 ⛏ Fast Castle
35 1,553 11:35 14:31 29:48 ⛏ Fast Castle
29 1,305 12:09 16:26 21:06 ◆ FC into Fast Imp
25 1,107 10:42 14:13 28:51 ⛏ Fast Castle
18 785 9:47 14:19 32:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
49,595 19,089 16,950 5,800 91,434 100,071
37,865 14,875 19,695 4,930 77,365 84,143
32,120 13,610 24,140 6,210 76,080 84,349
26,310 15,225 14,645 3,040 59,220 64,414
27,320 16,000 8,725 3,115 55,160 59,532
15,175 22,050 15,985 1,900 55,110 62,751
12,980 14,853 4,715 1,515 34,063 36,879
10,685 11,085 5,505 1,600 28,875 31,817
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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