AoeStats
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Arena

509601966Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 55m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Mongols · Germany
1573
+11
🇩🇪 Gurjaras · Germany
1513
+13
🇩🇪 Byzantines · Germany
1372
+19
🇩🇪 Hindustanis · Germany
1241
+24
🇲🇽 Cumans · Mexico
1468
-18
🇨🇳 Khmer · China
1463
-18
🇳🇿 Ethiopians · New Zealand
1427
-16
🇨🇳 Franks · China
1404
-15
Player eAPM Actions Feudal Castle Imperial Opening
64 3,569 9:44 13:28 29:04 ⛏ Fast Castle
40 2,230 7:39 20:08 28:42 ⚔ Towers FC
39 2,165 8:17 25:22 36:21 ⛏ Fast Castle
38 2,098 10:20 14:37 29:46 ⛏ Fast Castle
33 1,833 8:39 20:54 33:28 ⚔ Towers FC
32 1,787 9:39 12:54 26:21 ⛏ Fast Castle
32 1,774 9:21 14:00 31:52 ⛏ Fast Castle
28 1,552 10:34 14:59 27:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,435 38,430 17,490 1,800 99,155 107,786
46,445 28,970 14,460 5,700 95,575 115,030
40,495 23,900 18,435 7,495 90,325 105,394
42,705 20,385 23,380 1,820 88,290 95,780
30,590 29,919 10,515 4,840 75,864 85,584
24,700 21,103 14,110 5,485 65,398 66,756
19,830 22,443 11,120 1,205 54,598 61,788
18,785 22,166 8,635 2,725 52,311 60,861
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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