AoeStats
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Black Forest

509387718Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 47m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Mongols · Brazil
1425
+14
🇺🇸 Japanese · United States
1423
+14
🇸🇪 Huns · Sweden
1412
+15
🇬🇧 Japanese · United Kingdom
1329
+19
🇨🇳 Malians · China
1459
-18
🇭🇰 Aztecs · Hong Kong SAR China
1387
-16
🇨🇿 Malay · Czechia
1371
-15
🇯🇵 Teutons · Japan
1328
-13
Player eAPM Actions Feudal Castle Imperial Opening
48 2,289 13:17 17:58 32:11 ⛏ Fast Castle
40 1,891 10:54 19:36 31:19 ⛏ Fish Boom FC
38 1,804 12:30 16:26 29:22 ⛏ Fish Boom FC
33 1,583 10:38 14:30 29:27 ⛏ Fast Castle
31 1,501 12:01 15:56 31:10 ⛏ Fast Castle
27 1,277 12:09 17:38 22:50 ◆ FC into Fast Imp
24 1,162 13:01 21:39 35:15 ⛏ Fish Boom FC
22 1,072 10:47 15:54 28:26 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
43,170 26,780 14,925 2,350 87,225 97,023
32,030 21,195 19,165 2,365 74,755 82,263
31,160 18,240 20,245 1,825 71,470 91,018
18,650 27,450 19,525 5,700 71,325 88,896
15,100 22,299 17,295 1,355 56,049 67,837
23,370 22,130 6,190 3,010 54,700 59,100
24,235 19,378 4,205 4,210 52,028 52,952
11,835 14,193 14,795 1,115 41,938 44,379
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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