AoeStats
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Lombardia

510249088Analyzed
3v3 RM · 14h ago on Sep 30, 2026· 32m 42s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Cumans · Argentina
1190
+13
🇦🇷 Aztecs · Argentina
1184
+13
🇦🇷 Portuguese · Argentina
1171
+13
🇨🇱 Goths · Chile
1159
-15
🇨🇱 Franks · Chile
1122
-13
🇨🇱 Lithuanians · Chile
1067
-11
Player eAPM Actions Feudal Castle Imperial Opening
49 1,591 10:19 22:27 — ⚔ M@A Rush
40 1,307 10:30 21:12 — ⚔ Archer Rush
35 1,149 11:37 15:51 — ⛏ Fast Castle
32 1,056 9:50 21:17 — ⛏ Fast Castle
24 788 13:03 17:25 — ⛏ Fast Castle
23 765 9:51 26:10 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
13,365 7,324 3,660 1,050 25,399 27,589
8,635 5,201 3,015 180 17,031 18,038
4,300 5,978 4,480 945 15,703 17,150
7,140 4,405 2,675 1,060 15,280 16,807
6,250 4,809 865 955 12,879 14,661
4,805 3,805 805 2,350 11,765 11,733
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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