AoeStats
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Arena

509465040Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 39m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Turks · Colombia
1313
+14
1292
+15
🇲🇽 Poles · Mexico
1284
+15
🇦🇷 Gurjaras · Argentina
1273
+15
🇵🇹 Khmer · Portugal
1348
-18
🇷🇺 Tupi · Russia
1259
-15
🇲🇿 Romans · Mozambique
1249
-14
🇲🇿 Italians · Mozambique
1187
-12
Player eAPM Actions Feudal Castle Imperial Opening
65 2,602 12:12 15:45 20:05 ◆ FC into Fast Imp
46 1,833 11:10 14:26 29:03 ⛏ Fast Castle
44 1,775 11:38 15:55 37:42 ⛏ Fast Castle
41 1,642 10:34 14:32 36:08 ⛏ Fast Castle
40 1,595 11:10 15:00 28:20 ⛏ Fast Castle
39 1,566 9:53 13:44 28:11 ⛏ Fast Castle
35 1,415 11:41 15:17 31:38 ⛏ Fast Castle
24 939 11:04 15:15 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,795 18,265 11,795 4,005 55,860 69,354
27,410 11,955 14,910 950 55,225 60,149
22,880 15,555 6,970 2,250 47,655 52,668
12,630 16,570 8,835 1,725 39,760 43,072
14,880 12,510 6,250 2,900 36,540 40,040
11,695 8,740 2,720 1,450 24,605 27,429
7,260 6,280 7,150 0 20,690 20,989
8,210 7,281 3,500 1,400 20,391 20,226
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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