AoeStats
← Hans-Joachim

Black Forest

506695507Analyzed
3v3 RM · 16d ago on Sep 14, 2026· 40m 40s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Vikings · Switzerland
1083
+13
🇵🇦 Malians · Panama
1082
+13
🇺🇾 Hindustanis · Uruguay
1044
+14
🇩🇪 Franks · Germany
1080
-16
🇩🇪 Mongols · Germany
995
-13
🇩🇪 Britons · Germany
943
-32
Player eAPM Actions Feudal Castle Imperial Opening
27 1,087 13:18 17:25 32:54 ⛏ Fish Boom FC
22 907 12:03 20:36 39:33 ⚔ Skirmisher Rush
15 619 16:07 23:19 — ⛏ Fast Castle
14 561 12:39 20:51 34:37 ⛏ Fast Castle
11 452 14:56 19:07 32:11 ⛏ Fast Castle
8 335 19:50 26:28 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,520 15,697 7,355 1,700 41,272 48,795
17,330 13,181 4,055 1,410 35,976 39,199
17,405 11,599 5,680 950 35,634 39,347
11,670 8,445 4,245 850 25,210 34,258
8,335 7,888 3,375 2,520 22,118 24,572
6,020 5,193 1,365 130 12,708 15,881
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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