AoeStats
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Arena

510448594Analyzed
4v4 RM · 16h ago on Oct 1, 2026· 46m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Romans · Mexico
920
+13
🇨🇱 Mongols · Chile
891
+14
🇨🇳 Magyars · China
872
+15
🇲🇽 Franks · Mexico
867
+15
🇨🇱 Bohemians · Chile
953
-18
820
-13
🇨🇳 Franks · China
820
-13
🇭🇰 Gurjaras · Hong Kong SAR China
817
-13
Player eAPM Actions Feudal Castle Imperial Opening
42 1,936 9:36 14:20 38:32 ⛏ Fast Castle
25 1,171 12:03 20:24 38:10 ⛏ Fast Castle
25 1,170 7:59 16:05 — ⛏ Fast Castle
23 1,079 11:22 15:35 33:08 ⛏ Fast Castle
23 1,063 10:45 21:31 27:20 ⛏ Fast Castle
18 838 9:40 15:19 39:30 ⛏ Fast Castle
18 851 11:17 16:02 38:50 ⛏ Fast Castle
14 642 10:45 15:27 24:35 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
20,780 15,875 14,470 1,200 52,325 59,799
18,045 12,985 12,485 2,250 45,765 56,178
17,010 12,420 6,035 1,925 37,390 41,335
16,325 8,930 10,365 1,675 37,295 40,932
14,120 14,920 5,675 1,850 36,565 41,816
13,065 12,665 2,900 1,275 29,905 32,083
9,100 12,395 5,165 1,625 28,285 33,497
10,950 6,980 8,675 750 27,355 30,792
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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