AoeStats
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MegaRandom

510415934Analyzed
4v4 RM · 19h ago on Sep 30, 2026· 17m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇹 Huns · Guatemala
973
+17
🇨🇴 Maya · Colombia
965
+17
🇨🇴 Mongols · Colombia
927
+18
🇲🇽 Goths · Mexico
914
+19
🇬🇧 Japanese · United Kingdom
1074
-22
🇨🇱 Romans · Chile
1050
-20
🇪🇸 Bengalis · Spain
938
-16
🇩🇪 Lithuanians · Germany
872
-13
Player eAPM Actions Feudal Castle Imperial Opening
36 640 11:13 16:04 — ⛏ Fast Castle
34 607 10:44 — — ⚔ Scout Rush
22 392 12:03 — —
21 372 — — —
18 320 11:56 — — ⚔ Scout Rush
15 274 11:00 15:42 — ⛏ Fast Castle
14 254 11:40 — —
12 207 12:31 16:54 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,335 2,478 150 5 5,968 7,091
3,450 2,030 250 230 5,960 5,837
3,750 1,340 250 325 5,665 6,436
2,810 2,488 50 0 5,348 6,166
3,325 1,650 250 0 5,225 5,950
2,100 2,411 50 70 4,631 5,492
2,900 1,490 0 0 4,390 5,637
2,150 1,902 50 0 4,102 4,951
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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