AoeStats
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Black Forest

510305846Analyzed
2v2 RM · 20h ago on Sep 30, 2026· 47m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇰 Khmer · Pakistan
933
+14
🇲🇽 Portuguese · Mexico
889
+15
🇩🇪 Khmer · Germany
896
-15
🇩🇪 Khmer · Germany
876
-14
Player eAPM Actions Feudal Castle Imperial Opening
26 1,243 13:53 17:44 37:15 ⛏ Fast Castle
22 1,040 10:13 19:11 39:44 ⛏ Fast Castle
20 941 10:12 19:36 40:19 ⛏ Fast Castle
19 908 12:22 21:37 36:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,980 21,890 10,840 2,835 60,545 70,795
20,695 19,621 11,905 1,675 53,896 70,746
22,555 18,432 9,100 2,395 52,482 64,634
16,380 22,745 9,990 1,525 50,640 51,619
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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